The Story Behind Slice
A Dream Born from Love and Family

In 2024, after 20 years in high-tech, I found myself at a crossroads. Losing my job was tough, but it became an opportunity—a chance to create something meaningful, something that would bring families together. That’s how Slice began.
At first, it was just an idea for a card game. But the game wasn’t just about me—it was about my family. My wife, the heart of our home, and my two kids, 10 and 7 years old, became my partners in creativity. They brought life to the idea in ways I couldn’t have imagined.
My wife suggested the theme: pizza. She said, “Why not make it about building your own pizza?” And just like that, the game started to take shape. But it was my kids who transformed it into something truly special.
One day, while playing, my kids decided to change the rules: instead of taking turns, players would grab the card they wanted as fast as they could. It was chaotic, thrilling, and—most importantly—fun! Then came their stroke of genius: Hot Sauce cards. These cards added surprise, laughter, and a bit of chaos that made the game irresistible. Suddenly, Slice wasn’t just a game—it was a way to bring joy into our home.
Our house was filled with laughter, so loud it spilled into the street. Our Neighbours started asking, “What’s going on over there?” My kids proudly showed Slice to their friends, and wherever it was played, it brought smiles, laughter, and connections. Parents would thank us, saying, “It’s so nice to see our kids put down their screens for once.”
For us, Slice became more than a game—it was a way to disconnect from technology and reconnect as a family. Each afternoon, my kids would rush home from school, shouting, “Hey Dad, let’s play Slice!” At first, I hesitated, thinking, “It’s not ready yet.” But seeing their excitement and hearing their laughter changed everything. My wife and I knew we had to make it the best it could be.
One day, I found my kids playing with just two people. When I asked how, they grinned and said, “We figured it out!” That moment shaped Slice into what it is today—a game for families, friends, kids, and even just two players.
Slice isn’t just a game—it’s a mission. It’s about creating laughter, building bonds, and sharing moments that matter. For 20–30 minutes, you can leave the world behind, put away the screens, and enjoy the simple joy of being together.
When you play Slice, I hope you feel the love and laughter that went into making it. Because in the end, family time is everything, and Slice is here to help you savor it.